Hacked enemy damage multiplier reduced from 40 to 25%.Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect.Hack ability lockout duration reduced from 1.75 to 1.5 seconds.This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets. She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5. With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. Fixed in last update - Steel Trap trapped duration reduced from 3 to 2.5 seconds.Fixed in last update - Steel Trap arming time increased from 0.5 to 0.75 seconds.These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch-an intentional decision based on our general preference to avoid preemptive adjustments when possible. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. Genji has greatly benefited from the move to 5v5. Projected Barrier cooldown increased from 10 to 11 seconds.Projected Barrier duration reduced from 2.5 to 2 seconds.Particle Barrier cooldown increased from 10 to 11 seconds.Particle Barrier duration reduced from 2.5 to 2 seconds.These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential. Boosters impact damage reduced from 25 to 15Įarly player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective.Fusion Cannons spread increased from 3.5 to 3.75.Heroes D.Vaĭ.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix. We'll be monitoring the deployment of this change carefully and making changes quickly if needed. We'd like to reiterate - at this point Aim Assist exists only on console platforms. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. In our data, we found many groups were crossplay groups between PC and console players. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive. We made a change to Aim Assist in Crossplay (PC + Console) lobbies. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat - group “party” chat is excluded. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. The audio transcription feature has been added with a limited rollout for PC players in select countries. MORE FROM FORBES Blizzard Targets Toxic 'Overwatch 2' Players And Cheaters With Its Defense Matrix Strategy By Kris Holt We've increased the precision of our queue time estimates for each individual role in role queue. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player's skill tier and division, many of which will become even more noticeable at the start of Season 2. We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. General Updates Competitive Play and Matchmaking Celebrate the Overwatch League's Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.
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